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Titolo:
Fuzzy approaches to the game of chicken
Autore:
Li, KW; Karray, F; Hipel, KW; Kilgour, DM;
Indirizzi:
Univ Waterloo, Dept Syst Design Engn, Waterloo, ON N2L 3G1, Canada Univ Waterloo Waterloo ON Canada N2L 3G1 gn, Waterloo, ON N2L 3G1, Canada Univ Waterloo, Dept Syst Design Engn, Waterloo, ON N2L 3G1, Canada Univ Waterloo Waterloo ON Canada N2L 3G1 gn, Waterloo, ON N2L 3G1, Canada Univ Waterloo, Dept Stat & Actuarial Sci, Waterloo, ON N2L 3G1, Canada Univ Waterloo Waterloo ON Canada N2L 3G1 ci, Waterloo, ON N2L 3G1, Canada Wilfrid Laurier Univ, Dept Math, Waterloo, ON N2L 3C5, Canada Wilfrid Laurier Univ Waterloo ON Canada N2L 3C5 erloo, ON N2L 3C5, Canada
Titolo Testata:
IEEE TRANSACTIONS ON FUZZY SYSTEMS
fascicolo: 4, volume: 9, anno: 2001,
pagine: 608 - 623
SICI:
1063-6706(200108)9:4<608:FATTGO>2.0.ZU;2-3
Fonte:
ISI
Lingua:
ENG
Soggetto:
MOVES;
Keywords:
fuzzy sets; game of chicken; game theory; theory of moves; theory of fuzzy moves;
Tipo documento:
Article
Natura:
Periodico
Settore Disciplinare:
Engineering, Computing & Technology
Citazioni:
34
Recensione:
Indirizzi per estratti:
Indirizzo: Li, KW Univ Waterloo, Dept Syst Design Engn, Waterloo, ON N2L 3G1, Canada Univ Waterloo Waterloo ON Canada N2L 3G1 erloo, ON N2L 3G1, Canada
Citazione:
K.W. Li et al., "Fuzzy approaches to the game of chicken", IEEE FUZ SY, 9(4), 2001, pp. 608-623

Abstract

Game theory deals with decision-making processes involving two or more parties, also known as players, with partly or completely conflicting interests. Decision-makers in a conflict must often make their decisions under riskand under unclear or fuzzy information. In this paper, two distinct fuzzy approaches are employed to investigate an extensively studied 2 x 2 game model-the game of chicken, The first approach uses a fuzzy multicriteria decision analysis method to obtain optimal strategies for the players. It incorporates subjective factors into the decision-makers' objectives and aggregates objectives using a weight vector. The second approach applies the theory of fuzzy moves (TFM) to the game of chicken. The theory of moves (TOM) isdesigned to bring a dynamic dimension to the classical theory of games by allowing decision-makers to look ahead for one or several steps so that they can make a better decision. TOM is the crisp counterpart of TFM, the approach we implement here to deal with games that include fuzzy and uncertain information. The application of fuzzy approaches to the game of chicken demonstrates their effectiveness in manipulating subjective, uncertain, and fuzzy information and provides valuable insights into the strategic aspects of Chicken.

ASDD Area Sistemi Dipartimentali e Documentali, Università di Bologna, Catalogo delle riviste ed altri periodici
Documento generato il 13/07/20 alle ore 06:28:27