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Titolo:
A match moving technique for merging CG cloth and human movie sequences
Autore:
Hoshino, J; Yamamoto, M; Saito, H;
Indirizzi:
Univ Tsukuba, PRESTO, JST, Tsukuba, Ibaraki 3058573, Japan Univ Tsukuba Tsukuba Ibaraki Japan 3058573 sukuba, Ibaraki 3058573, Japan
Titolo Testata:
JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION
fascicolo: 1, volume: 12, anno: 2001,
pagine: 23 - 29
SICI:
1049-8907(200102)12:1<23:AMMTFM>2.0.ZU;2-M
Fonte:
ISI
Lingua:
ENG
Keywords:
cloth simulation; human body tracking; match moving; augmented reality;
Tipo documento:
Article
Natura:
Periodico
Settore Disciplinare:
Engineering, Computing & Technology
Citazioni:
11
Recensione:
Indirizzi per estratti:
Indirizzo: Hoshino, J Univ Tsukuba, PRESTO, JST, 1-1-1 Tennoudai, Tsukuba, Ibaraki 3058573, Japan Univ Tsukuba 1-1-1 Tennoudai Tsukuba Ibaraki Japan 3058573 apan
Citazione:
J. Hoshino et al., "A match moving technique for merging CG cloth and human movie sequences", J VIS COMP, 12(1), 2001, pp. 23-29

Abstract

Merging computer-generated objects onto a human video sequence is an important technique for many applications such as augmented reality and special effects in movies. IN this paper, we propose a new method for merging virtual objects onto the human video sequence. First, we track the current 3D pose of the human body by using spatio-temporal analysis. Then we generate CGobjects and merge them with the human body in video. In this paper, we demonstrate examples of merging virtual cloth with the video-captured images. Copyright (C) 2001 John Wiley & Sons, Ltd.

ASDD Area Sistemi Dipartimentali e Documentali, Università di Bologna, Catalogo delle riviste ed altri periodici
Documento generato il 02/10/20 alle ore 01:30:12